60 SECONDS · ONE RIVAL

TURBO STRIKER 60

Football, played one action card at a time — finish a whole match at a red light.

COMING SOON App Store COMING SOON Google Play

In development for iOS & Android

ONE ROUND
  1. 01 YOU PICK Pick a card: pass, dribble or shoot — about three seconds to decide.
  2. 02 THEY COUNTER Intercept, tackle or block. Chosen at the same moment.
  3. 03 IT RESOLVES Known odds, action against counter. Never a coin toss.
  4. 04 IT ERUPTS The outcome plays out full screen. The clock waits.

REPEATS UNTIL THE 60 SECONDS ARE GONE

60s
A WHOLE MATCH
~3s
PER DECISION
12
STRIKERS
4
MODES
OFFLINE
EVERY MODE BUT RANKED

THE 60-SECOND DUEL

Every second is
a decision

There is no free movement and no physics. There is a rival, a ticking clock, and a window of about three seconds to choose your card: pass, dribble, shoot — or spend the meter on a special that stops the match dead for a cinematic.

  1. KICKOFFA coin flip decides who starts with the ball.
  2. DECISION WINDOW~3s to pick an action. Hesitate and you lose the round.
  3. RESOLVEYour action against their counter, weighted — never a coin toss.
  4. CINEMATICThe outcome plays out. The clock waits for it.

EVERY ACTION HAS A COUNTER · NOTHING IS A COIN TOSS

YOU 00 RIVAL
0:60 DEFMIDATT

ENERGY 100/100

SPECIAL 0/100

TAP AN ACTION TO PLAY A ROUND

FOUR WAYS TO PLAY

One hub.
Four modes.

The app opens on a filmstrip: each mode is a full-screen hero with its own colour, its own figure and its own promise. Nothing is hidden behind a menu, and nothing is offered that cannot be played.

THE SIXTY key art

SIXTY

60-SECOND MATCH

THE SIXTY

Read your rival. One breath. One finish.

  • PICK ACTIONS
  • READ YOUR RIVAL
  • SCORE IN 60s

Train between matches under TRAINING CAMP.

PLAY THE SIXTY
ROUTE MATCH key art

ROUTE

THE OFFICIAL GAME

ROUTE MATCH

Eleven strikers. Build through the thirds.

  • 11 v 11
  • BUILD THROUGH THIRDS
  • BEAT THE KEEPER
PLAY ROUTE MATCH
THE LADDER key art

LADDER

SEASON LADDER

THE LADDER

The circuit's divisions, contested for real.

  • ELO LADDER
  • SEASON TIERS
  • SERVER-VERIFIED

Play for rating, or face a recorded rival for free under GHOST DUEL — both from this screen.

ENTER LADDER
THE BACKLOT key art

CAREER

THE CIRCUIT · NEXT BOUT

THE BACKLOT

Where the Sixty was born. Your ascent starts here.

  • STORY BOUTS
  • CLIMB DIVISIONS
  • RECRUIT YOUR SQUAD

A story you play: divisions, rivals, and a rival worth recruiting.

CONTINUE THE RUN

THE TWELVE

Every striker
has one move

Twelve characters, twelve signature moves, twelve palettes. The accent colour you see on a card is the colour their special takes over the screen with — the game tints the flash, the speed lines and the move name with it.

Hiro "Captain" Tanaka performing Comet Strike MF COMMON

Hiro "Captain" Tanaka

★ COMET STRIKE

A rising strike that curves late like a comet tail — struck off the laces at the top of the box.

Kai "Speedster" Nakamura performing Afterimage Volley FW RARE

Kai "Speedster" Nakamura

★ AFTERIMAGE VOLLEY

Two feints and a burst that leaves an after-image, then a volley across the keeper before the marker recovers.

Ryo "Cannon" Ishida performing Meteor Cannon FW RARE

Ryo "Cannon" Ishida

★ METEOR CANNON

A dead-sprint wind-up and a flat, screaming drive that ignites on the way in — the Meteor Cannon.

Tetsu "Wall" Goro performing Iron Horizon Counter DF EPIC

Tetsu "Wall" Goro

★ IRON HORIZON COUNTER

A perfectly timed shoulder and a rising clearance that turns defence into instant counter — the Iron Horizon.

Mika "Trickster" Aoi performing Phantom Curve MF EPIC

Mika "Trickster" Aoi

★ PHANTOM CURVE

A disguised, dipping curl bent around the wall from an impossible angle — the Phantom Curve.

Sora "Gatekeeper" Hoshino performing Aurora Wall GK RARE

Sora "Gatekeeper" Hoshino

★ AURORA WALL

A full-stretch save that flares like an aurora, then a launched throw that starts the break — the Aurora Wall.

Aria "Bolt" Vance performing Thunder Run FW RARE

Aria "Bolt" Vance

★ THUNDER RUN

A touchline sprint that crackles into a low bolt across the six-yard box — the Thunder Run.

Marcus "Bastion" Okoro performing Iron Gate DF RARE

Marcus "Bastion" Okoro

★ IRON GATE

A planted stance and a thunderous block that slams the door and springs the clearance — the Iron Gate.

Leo "Maestro" Ferreira performing Tempo Shift MF EPIC

Leo "Maestro" Ferreira

★ TEMPO SHIFT

A slow, hypnotic beat then a sudden through-ball threaded on the half-turn — the Tempo Shift.

Dan "Vortex" Reyes performing Vortex Drive FW EPIC

Dan "Vortex" Reyes

★ VORTEX DRIVE

A spinning strike that drags the ball into a whirl and out the far corner — the Vortex Drive.

Yuki "Mirage" Sato performing Mirage Step MF LEGENDARY

Yuki "Mirage" Sato

★ MIRAGE STEP

A cluster of feints that leaves three defenders grabbing at a ghost before the finish — the Mirage Step.

Kaito "Supernova" Arashi performing Supernova Shot FW LEGENDARY

Kaito "Supernova" Arashi

★ SUPERNOVA SHOT

A leaping bicycle strike that detonates in a burst of white light — the Supernova Shot.

COINS, AND WHAT THEY COST YOU

Everything is earned.
Nothing is sold.

There is no shop in this game with your card in it. Coins come out of matches, and matches are the only place they come from — which is the whole reason a win is worth something.

01

Every match pays

The whistle pays whether you won or lost. Winning pays more, and every goal you score pays more again — so even a night that goes badly puts you closer to your next striker.

02

The big ones are moments

Signing day. The first time you beat the rival who kept beating you. The night you climb a division. Each one lands a lump sum — earned once, and worth remembering.

03

The whole roster is the reward

All 12 strikers and every alternate kit are unlocked by playing — one is yours from the first whistle, the rest with coins you won on the pitch. Nothing on the team sheet sits behind a payment.

04

Nobody outspends you

There is no version of another player who bought something you cannot win. The only way anyone gets ahead of you in this game is by out-reading you.

THE ONLY AD IN THE GAME

One ad. Your call.
Double coins.

After the final whistle — never during a match — you can choose to watch a short ad and double the coins you just earned. Skip it and you keep every coin the match already paid you. The offer only ever adds; it never holds anything back.

No banners. Nothing between matches. Nothing that interrupts sixty seconds of football. A match is short enough that an ad in the middle of one would ruin the point of the game.

  • NEVER DURING A MATCH
  • ALWAYS YOUR CHOICE
  • DOUBLES WHAT YOU EARNED

No in-app purchases. No coin packs, no premium currency, no season pass, no starter bundle — the game sells nothing at all.

STRAIGHT FROM THE GAME

What it
actually looks like

Every image below was shot on a phone, playing the game. Nothing is a mock-up and nothing is retouched — and iPhone and Android look the same, screen for screen.

Four modes, one swipe apart.
THE HUB Four modes, one swipe apart.
Energy, meter, three actions, three seconds.
THE MATCH Energy, meter, three actions, three seconds.
The meter is full. The screen is yours.
SPECIAL SHOT The meter is full. The screen is yours.
The scorer, front and centre.
GOAL The scorer, front and centre.

UNDER THE PITCH

Built like a
sports rulebook

A duel only stays fun while it stays fair. Every promise below is one we had to design the game around, not a feature we bolted on afterwards.

01

Made for the phone in your hand

One hand, portrait, instant. iPhone and Android each get an app of their own, and both play the same match — the same art, the same reads, the same sixty seconds.

02

Nothing is decided behind your back

Every action has known odds against every counter. Lose a round and you can point at the read that cost you — the game never quietly rolls a dice you did not see.

03

A result nobody can fake

Ranked matches are checked on our side before the ladder moves. If a submitted result cannot be replayed exactly, it is rejected — and nobody’s rating moves on a claim that cannot be verified.

04

Plays with no signal at all

Career, Route, the Camp, a ghost you have already met — all of it works on a plane or in a basement.

05

Sixty seconds, start to finish

A full match, the result and the rewards fit inside two minutes. No queue to sit through, no session to plan your evening around.

06

You decide how loud it gets

Turn the motion down and every cinematic becomes a still card; the shakes and the pulsing stop. The game stays exactly as playable — you just skip the spectacle.

MATCH one game of football SIXTY the classic 60-second match BOUT a career match inside the circuit DUEL against a recorded rival, or a real one RUN a division's ordered bouts GHOST a rival’s recorded run, replayed DRILL a Camp exercise, not a match MATCH one game of football SIXTY the classic 60-second match BOUT a career match inside the circuit DUEL against a recorded rival, or a real one RUN a division's ordered bouts GHOST a rival’s recorded run, replayed DRILL a Camp exercise, not a match

NOT OUT YET

Sixty seconds.
One rival.
Coming soon.

The game is playable end to end on iPhone and Android today, but there is no store listing yet — and we would rather say so than point you at a link that does not exist. The buttons below go live the day it ships.

COMING SOON App Store COMING SOON Google Play

NO STORE LISTING TO FOLLOW YET

EMAIL US TO GET NOTIFIED →